An Apple support document published this week notes iPhone 12 series handsets support 5G downloads of iOS updates, though some users might need to manually enable the feature.
Apple outlined the capabilities of iPhone 12 series 5G data modes in a support document published Tuesday. Along with all-5G, all-LTE and a so-called “Smart Data Mode,” which automatically toggles cellular connectivity between 5G and LTE depending on network speeds, iOS provides three data throughput settings for iPhone 12 devices: Allow More Data on 5G, Standard, and Low Data Mode.
Users benefit from high-quality FaceTime calls, high-definition video and audio, and iOS updates over cellular with Allow More Data. In addition, third-party apps are unleashed to use more cellular data for “enhanced experiences.” This setting is automatically selected as iPhone’s default with certain unlimited-data plans on a carrier-by-barrier basis.
Apple states that the Standard data mode, which enables automatic updates
Data storage provider NetApp Inc. is updating its software services to help its customers take better advantage of their hybrid information technology infrastructure.
The company said today it’s adding new capabilities to its NetApp ONTAP data management software that provide deeper cloud integration, greater consolidation and continuous data availability, helping to simplify and improve the efficiency of business critical applications that run in the cloud or on-premises.
In addition, NetApp said it’s adding more options to its Keystone Flex Subscription, which provides more flexible pay-as-you-grow subscriptions for companies that wants a more “cloudlike” experience on-premises. Finally, the company announced a new NetApp SolidFire Enterprise SDS solution, a software-defined storage offering that it says can be deployed on any hardware to serve as the foundation for customer’s private clouds.
NetApp has traditionally been a seller of data storage hardware, but with that business under intense pressure from public cloud providers such
Microsoft has issued an update to its Xbox apps on iPhone and iPad, which enables remote play to stream games from a local Xbox One console to your mobile device. The feature supports Xbox One and will support Xbox Series X and Series S games, but doesn’t work with backward compatibility for Xbox 360 or original Xbox.
This is similar to PS4 remote play on iOS, which was added via the PS4 Remote Play app last year. That’s a separate app entirely, while the Xbox remote play functionality is folded directly into the main Xbox app.
This is distinct from Microsoft’s xCloud streaming service, which is now offered as part of Xbox Game Pass. That feature streams games directly to your device from cloud servers. Microsoft has had some trouble getting that functionality on iOS due to Apple’s policies, but the company is reportedly planning to bring the functionality through
Genies, has updated its software development kit and added Giphy and Gucci as new partners to enable their users to create personalized Genie avatars.
The company released the first version of its sdk in 2018 when it raised a $10 million to directly challenge Snap and Apple for avatar dominance. Now, with the latest update, the company said it has managed to create a new three dimensional rendering that can be used across platforms — if developers let Genies handle the animation.
Genies has already managed to sign up many of the biggest names in entertainment to act as their official manager through their Genies talent agency. These include celebrities like Shawn Mendes, Justin Bieber, Cardi B, and Rihanna. Genies also locked in deals with the National Football League’s player’s association along with Major League Baseball and the National Basketball Association.
Now, those celebrities and athletes can monetize exclusive
Will Roper, the Assistant Secretary of the Air Force for Acquisition, Technology, and Logistics, has offered new details about how the Air Force successfully made changes to the software onboard a U-2S Dragon Lady spy plane in flight for the first time ever. The first update the plane’s systems received was to add code to help track future changes, which produced a log that also includes a depiction of the iconic Star Wars droid R2-D2 saying “Hello Dr. Roper! What’s next?”
Sci-fi references notwithstanding, this achievement, a first-of-its-kind milestone for the U.S. military on any type of aircraft, at least publicly, is a big deal and could have game-changing impacts on aerial operations in the future, including with regards to intelligence, surveillance, and reconnaissance activities and electronic warfare. The system apparently quickly got an answer to the “what’s next?” question as well, when a second update brought “improved automatic target
Sony engineered the PlayStation 5 with a 120mm fan that’s 45mm thick. By game console standards that’s enormous, but Sony did this to ensure the PS5 stays cool and quiet with all the graphics horsepower under the hook. Especially after so much criticism of the the jarringly loud jet engine that is the PS4 Pro (I honestly can’t wait to ditch mine). But a new interview contains hints that the new console’s noise levels and cooling performance could change substantially post-launch.
During Sony’s up-close and personal PS5 teardown earlier this month, we got a good look at that internal fan. Like the system itself, the fan seems comically large — at least when comparing it historically against prior consoles from Sony and its competition.
But a proper thermal solution is absolutely vital for this next generation of consoles because of the raw graphics power inside.
Sony’s next-gen PlayStation 5 console has a massive internal cooling system composed of, among other things, a gigantic fan. But the device, a 120mm-wide and 45mm-thick double-sided intake fan, also has some smart software to power it, and that software will improve the fan’s performance over time based on data gathered from individual games, according to a new interview with Yasuhiro Ootori, Sony’s mechanical design chief in charge of the PS5, with Japanese language website 4Gamer.net.
Ootori was responsible for the refreshing teardown video Sony published earlier this month, showing off the entire console inside and out in a seven-minute video that revealed some telling new details about the mechanical design of the device. In the new interview, as translated by ResetEra user orzkare, Ootori points
Microsoft has published today two out-of-band security updates to address security issues in the Windows Codecs library and the Visual Studio Code application.
The two updates come as late arrivals after the company released its monthly batch of security updates earlier this week, on Tuesday, patching 87 vulnerabilities this month.
Both new vulnerabilities are “remote code execution” flaws, allowing attackers to execute code on impacted systems.
Windows Codecs Library vulnerability
The first bug is tracked as CVE-2020-17022. Microsoft says that attackers can craft malicious images that, when processed by an app running on top of Windows, can allow the attacker to execute code on an unpatched Windows OS.
All Windows 10 versions are impacted.
Microsoft said an update for this library would be automatically installed on user systems via the Microsoft Store.
Not all users are impacted, but only those who have installed the optional HEVC or “HEVC from Device