CBX Software Selected by A.R.E.N.A. for Its PLM Software

CBX Software’s end-to-end CBX Cloud Platform drives the workflow and critical path from planning and development to sourcing and delivery.

SAN DIEGO, Nov. 11, 2020 /PRNewswire/ — CBX Software, a leader in global sourcing solutions, announces that the A.R.E.N.A. Alliance has selected the CBX platform for its end-to-end PLM Software. A.R.E.N.A. and its allies, eight leading Home Improvement retailers in Europe — among which Les Mousquetaires (France) and hagebau (Germany) — have selected the CBX Cloud platform to improve service, product pricing, quality and workflows to work smarter, yet not harder.

“After a long evaluation period, we are very confident that we have chosen CBX Software as the best partner to address our sourcing issues and are looking forward to evolving our ability to meet the needs of the changing retail landscape,” says Vincent Maïquès, President of A.R.E.N.A. “We are completing a thorough transformation plan

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Clash of consoles: New PlayStation and Xbox enter $150 billion games arena – fight!

TOKYO/CHICAGO/STOCKHOLM (Reuters) – Think Michelangelo vs Da Vinci. Muhammad Ali and Joe Frazier. Batman v Superman. Another epic rivalry is rejoined next week when Sony and Microsoft go head-to-head with the next generation of their blockbuster video-game consoles.

Xbox Series XIS – Microsoft’s next generation gaming consoles are seen in this handout image dated September 2020. Microsoft/Handout via REUTERS

Sony, whose PlayStation 5 (PS5) takes on Microsoft’s Xbox Series X and Series S, is widely viewed as being in pole position to capitalise on a pandemic-driven boom in consumer spending that has buoyed the $150 billion video game industry.

The Japanese company’s deep bench of games and broader fan base – it has sold over 100 million PS4s, winning the battle of the previous generation – should see it retain its edge over it American archrival, according to industry experts.

“People who own Xbox tend to buy the new Xbox,

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Clash of Consoles: New PlayStation and Xbox Enter $150 Billion Games Arena – Fight! | Top News

By Sam Nussey, Richa Naidu and Supantha Mukherjee

TOKYO/CHICAGO/STOCKHOLM (Reuters) – Think Michelangelo vs Da Vinci. Muhammad Ali and Joe Frazier. Batman v Superman. Another epic rivalry is rejoined next week when Sony and Microsoft go head-to-head with the next generation of their blockbuster video-game consoles.

Sony, whose PlayStation 5 (PS5) takes on Microsoft’s Xbox Series X and Series S, is widely viewed as being in pole position to capitalise on a pandemic-driven boom in consumer spending that has buoyed the $150 billion video game industry.

The Japanese company’s deep bench of games and broader fan base – it has sold over 100 million PS4s, winning the battle of the previous generation – should see it retain its edge over it American archrival, according to industry experts.

“People who own Xbox tend to buy the new Xbox, while people who own PlayStation tend to buy the new PlayStation,” said Wedbush

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Recommended Software for Arena Management

When there is a little over a month left to enter the data for a thousand plus cattle penning teams into a fickle spread sheet software program that was built by good intentioned volunteers; the last thing anyone should be doing is looking for replacement software. However, as any event/entry secretary or producer knows this is sometimes the lifeline that is needed to get the job done.

The preparation of all of the necessary data combined with balancing a three-quarter of a million dollar show in the six weeks prior to its start should have been enough to do. Throwing in a new piece of software to learn and master would be considered ludicrous to say the least. The producers deemed it to be a necessity in view of the history of inconsistencies in the program currently in use.

With a three-year old recommendation in hand and very little back … Read More