Microsoft’s PIVOT haptics research might improve how we throw balls in VR

Even if you were separated from family and friends by time or distance, what would it mean if virtual reality could believably offer you a game of catch with them anyway?

The latest VR haptics research from Microsoft — called “PIVOT” — might see this dream realized more believably.

The wrist-strapped accessory put together by Microsoft researchers features a piece that swings into the wearer’s palm for a believable catching and throwing experience in VR.

Today, most VR developers create their own throwing and grasping mechanics, and these can feel different from world to world or controller to controller. The haptic feedback provided by consumer VR hardware today, meanwhile, might be described as little more than buzzing. Still, the effect can be pretty satisfying for certain applications, like pulling back a bowstring or the slight tap of ball against a table tennis paddle. Microsoft’s researchers seem to be proposing a

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